Version History
Here you can find the changelog of Operation Barbarossa since it was posted on our website on 2015-04-25.
The latest version is 6.2.4.0 and it was updated on soft112.com on 22 April, 2024.
See below the changes in each version:
version 6.2.4.0
posted on 2024-01-13
+ Setting: Lose westmost infantry unit to other fronts starting from mid 1943 (options: lose 0-4 units in total)
+ Accuracy: Airforce can use MPs to prepare for the next sortie which will be more effective
+ Setting: Turn making a failsafe copy of the current ongoing game ON/OFF (turn OFF for decade old devices totally out of storage space)
+ Fix: Some industry locations treated as units and relocated to the player side of map
+ HOF cleared from the oldest scores
version 6.2.2.0
posted on 2023-11-03
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Rear area units with multiple MPs might not leave movement arrows to avoid filling the entire map with them
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner
+ Fix: Movement arrows didn't scale correctly on some devices
version 6.2.0.0
posted on 2023-09-02
+ New Brandenburg Special Forces icon
+ Revamped movement arrows
+ Settings: Scattered Units marked with symbols (was icons)
+ Settings: Variation to locations of factories
+ Russian ATG units are slower 0-1 MPs and there are less of them
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap)
+ Setting: Automove can focus the map into direction of travel
version 6.0.2.0
posted on 2023-06-29
+ More effective German bombardment
+ AI: Trying reduce excessive tactical-task-switching
+ Simplified Shield-styled city icons
version 6.0.0.4
posted on 2023-05-27
+ Tweaked the initial Order-of-Battle (1 mot unit replaced with panzer, etc)
+ Added Soviet Antitank-gun units (both new and ongoing games)
+ Setting: Draw 1921 war ensign flag over empty spots on map over player controlled area
+ Setting: Realistic Mud: Moving into a mud-hexagon is more likely to consume more MPs
+ AI: Better situation assessment before attacking over rivers
+ UNDOs to 20
+ Map labels show peak historical German advance
+ Stats include length of the front-line
+ HOF cleanup
version 6.0.0.2
posted on 2023-04-29
+ Tweaked the initial Order-of-Battle (1 mot unit replaced with panzer, etc)
+ Added Soviet Antitank-gun units (both new and ongoing games)
+ Setting: Draw 1921 war ensign flag over empty spots on map over player controlled area (if any)
+ Setting: Realistic Mud: Moving into a mud-hexagon is more likely to consume more MPs
+ AI: Improved situation assessment before attacking over rivers
+ Map labels show peak historical German advance
+ Stats include length of the front-line
+ HOF cleanup
version 6.0.0.1
posted on 2023-04-20
+ Added Soviet Antitank-gun units (both new and ongoing games)
+ Setting: Draw 1921 war ensign flag over empty spots on map over player controlled area (if any)
+ Setting: Realistic Mud: Moving into a mud-hexagon is more likely to consume more MPs
+ AI: More comprehensive situation assessment before attacking over rivers
+ Map labels show peak historical German advance
+ Stats include length of the front-line
+ HOF cleared from the oldest scores
version 5.8.4.0
posted on 2022-12-30
+ Stats show total travel by ground combat units per turn
+ Any unit can be disbanded by selecting it and pressing the REL-button (relieve) for more than 5 seconds
+ When MP/HP resource selected, eligible units will have yellow edges
+ HOF cleared from the oldest scores
version 5.8.0.0
posted on 2022-02-10
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ HOF relocated to web (see dev-log for details)
+ HOF cleared from the oldest scores
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ Icons: Brightened the darkest units (take II)
+ AI: Improvements in front line coherence
+ Added new military history quotations
version 5.7.8.3
posted on 2021-12-05
v5.7.8
+ Fix: resource menu locks if only mines left
+ HOF cleared from the oldest scores
+ New default background: solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Fix: Rear area extra MPs not working
+ AI: More defensive initial posture
v5.7.6
+ Assigning +1 HP: The unit can't be adjacent to > 1 enemy hexagon
+ Victory Point Status: yellow box
+ Slower initial build-up of Soviet units
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Brightened darkest icons
version 5.7.8.2
posted on 2021-11-29
v5.7.8
+ HOF cleared from the oldest scores
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Fix: Rear area (extra MPs) movement not working
+ AI: More defensive posture in the first months
v5.7.6
+ Take II: Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon
+ Victory Point Status: yellow box
+ A bit slower initial build-up of Soviet units
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Brightened darkest icons
version 5.7.8.0
posted on 2021-08-03
v5.7.8
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Fix: Rear area (extra MPs) movement not working
+ AI: More defensive posture during the first months
v5.7.6
+ Take II: Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply
+ Victory Point Status: box
+ A bit slower initial build-up of Soviet units
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Icons: Brightened the darkest units
version 5.7.6.2
posted on 2021-07-29
+ Assigning +1 HP replacements: The unit can't be adjacent to an enemy hexagon or out of supply
+ Victory Point Status: The number of VPs player currently controls and the amount of VPs required for victory drawn on the screen on yellow box (ON/OFF option in the settings)
+ A bit slower initial build-up of Soviet units
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Icons: Brightened the darkest units
version 5.7.4.1
posted on 2021-04-10
5.7.4
+ Setting: Partizan Movement can be OFF, or 1-5 (mild to severe, default:off)
+ Cut off dugouts might lose HP
+ Withdrawing unit favors clear/cities more
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF: Normal Difficulty Level shows Average TurnCount
5.7.2
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit
+ HOF cleanup
version 5.7.2.0
posted on 2021-01-30
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ HOF cleared from the oldest scores
version 5.7.0.2
posted on 2020-10-17
+ Setting: Turn Axis Units ON/OFF (What-if History & extra challenge)
+ New lighter coast line & lighter ricers (take II)
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
+ Removed Hide Intelligence segment of War Status setting
+ Documentation: updated some segments and fixed typos
+ Smaller application size
+ AI Refinements
version 5.7.0.0
posted on 2020-07-29
+ Setting: Turn Axis Units ON/OFF (What-if History & extra challenge)
+ New lighter coast line & lighter ricers (take II)
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
+ Removed Hide Intelligence segment of War Status setting
+ Documentation: updated some segments and fixed typos
version 5.6.9.1
posted on 2020-03-20
5.6.9
+ New lighter sea-water hexagon icon & lighter ricers
+ Unit Tally includes separately HPs lost by bombardment-barrage
5.6.8
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 3 settings (Unit History, Shorten Nearby text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ HOF cleared from the oldest scores
version 5.6.8.0
posted on 2020-02-16
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated three settings (Unit History, Shorten Nearby text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog option
+ HOF cleared from the oldest scores
version 5.6.6.0
posted on 2019-11-30
+ Setting: Size option for Movement Arrows
+ Russian Guards units have emblem on upper-right corner
+ HOF cleared from the oldest scores
+ Graphic optimizations take II
version 5.6.4.0
posted on 2019-09-12
+ Strength Map: Str-Map button at the bottom of the screen shows estimate of your combat forces on minimap
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
version 5,000+
posted on 2019-08-15
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions available per started campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Most or Least combat ** markers only updated between turns
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
version Varies with device
posted on 2019-06-29
v5.6.1
+ New unit type: Russian Naval Infantry replaces some Infantry units near major coastal cities
+ Reduced MPs of Siberian/Guards unit from 2 to 1 but they might get 1 extra MP
+ Unit Tally includes list of units with most battles
+ AI: Increased priority of taking large enemy cities
+ Fix: Special Orders did not expire
v5.6
+ Unit Tally includes HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ HOF cleanup
version N/A
posted on 2017-11-19
+ Size of Markers on Unit: tiny, default, big
+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support
+ Long press DONE: Mark unit permanently DONE (move to unlock)
+ App-level settings moved to separate Settings view (gear icon on lower-right corner of first screen)
+ HOF: includes scores from various Difficulty Levels
+ Difficulty Level relocated from Separate dialog to Settings View
+ Red E1, E2, marker on unit: Encircled turns
+ Setting: MP/HP marker transparency
version N/A
posted on 2016-05-10
v4.4,+ New background patterns 7-9,+ Unit might retreat in front of superior force,+ Setting: Yellow circle on Active Supply Cities,+ Warnings moved at the bottom of Campaign Status,+ Reminder: You can set volume buttons to zoom in/out,+ Minimap can be disabled via Minimap Size option,+ Fix: River crossing cost (could round down to 0 MP),+ Placing minefield: Supplied location needed,+ New Russian infantry icon,+ 10% Faster screen update,+ FAQ relocated to Guide,+ 100 new quotations,+ HOF cleanup
version 1.2.2.0
posted on 2011-04-24
Several fixes and updates